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Checkers

Board Games — classic draughts with forced captures.

Red pieces 12
Black pieces 12
Your record vs computer (saved) 0W · 0D · 0L

Red to move — tap one of your pieces.

How to play

Red (you, at the bottom) moves first. Pieces move one square diagonally forward; kings (crowned on the far row) can also move backwards. Captures are forced: if you can jump an opponent's piece into an empty square, you must — and if the same piece can jump again, the multi-jump continues automatically as one move. A piece that reaches the far row becomes a king and its turn ends. You win by capturing all opposing pieces or leaving your opponent with no legal move. If 40 turns pass with no capture, the game is a draw.

Your win/draw/loss record against the computer is stored only in this browser on this device.

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